Dredge Scavenger: Bloody Darkness
A downloadable game
a prototype of my first "real" game, i hope you enjoy. i started this in 2020 and here's a working prototype/alpha whatever, made with Godot and it should have gamepad compatibility as well (tested with PS4 and Xbox controller) . it's like a souls-like sekiro-like game about exploring ruins and fighting a resurrecting technocracy of cyborg-templars. inspired by Psygnosis games, Exile for Amiga, caves of qud, Nausicaa, and Androidart's pixel art. (i copied his psygnosis palettes and some assets such as a few rocks etc... sorrryyyy :3)
attack by holding click/RB and release quickly for jab, and hold for slash and combos
release after charge then tap attack again after first attack for double slash
release after full charge + right mouse/LB then tap attack again for spin slash thingy
hold right mouse/LB to block. you can parry certain enemies who carry lighter weapons if you time your block just right.
charging attack too long: stagger
grapple is shift on keyboard, one of the triggers on gamepad
X to use item on keyboard , i forgot the use item keybind on gamepad but it should be there... maybe left or right trigger
one of the triggers uses the grapple once you find it
C to pickup/throw item, talk/interacting/purchase item at shop
H/D-pad down to heal
crouch+space(on keyboard+mouse)/crouch+jump(on gamepad) while holding still to enter crawl
hold F/square/X to open inventory, place held item in inventory with cursor and click/attack button (use DPAD on gamepad to move cursor)
space/circle/B to roll
1/3 & D-pad to change between shortsword and dagger
while not holding item : hold X or one of the triggers on gamepad to draw bow. you can also shoot fire arrows and set things on fire.
other tips:
-keycards unlock doors, shiny doors can be blown up with grenades
-beware of Traps.
-give a frog to an imp and they will become your friend
-some items such as necklace and neckring add buffs when in inventory
-dont hold a grenade too long after pulling the pin..
-certain enemies will attack each other, can be used to your advantage
-in the ruins to the right there is a very difficult rat boss
-gunshots will enrage nearby insects
-you can get an energy shield that recharges after a few seconds
-you can get a grappling hook from Osiris if you do his quest
-there is a shop near the landing site
-the main boss is at the top of the tower in the middle of the map near the chasm, the plan was to add a second form like dark samus/metroid prime :3 (the ninja enemies are quite fast ! be careful)
-i know theres plenty of bugs so feel free to report anything or give any sort of criticism
added recently:
-you must now have the Blessed Blue Candle in your hand in order to shoot fire arrows.
todos:
-add another character, other weapons to find, finish other areas.
-fix bugs
-generally make it more professional looking and improved.
-add the rest of the soundtrack into the game
-add working save feature (load doesnt work in menu atm)
-add allies accumulation/summoning
-clairvaux phase II+other bosses and enemies
-make available on other platforms :D
-fix the issue of player being hit by their own arrows when you shoot up (should be fixed now)
Updated | 13 days ago |
Status | In development |
Author | aume |
Genre | Adventure, Role Playing |
Tags | Atmospheric, biopunk, Cute, Dark, Difficult, Fantasy, Pixel Art, Sci-fi, Souls-like |
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